WORK EXPERIENCE

Environment Artist 1

SkyBox Labs Jan 2023-Sep 2024

Halo Infinite Forge

  • Develop AAA quality game assets in line with technical limits of the game engine
  • Model 3D assets with a focus on low poly counts and optimize texture maps for improved game performance
  • Create dynamic/play collisions, three UV Channels, magnet placement for game assets
  • Create polished UV sets and material setup to allow for material swap in forge
  • Use proper tools to create "telescoping" versions of forge assets that scale in a non-uniform method

IP

  • Create an open-world environment such as farmlands and islands, as well as set dressing in UE5
  • Collaborate with level designers and art directors to ensure assets align with artistic vision and technical requirements
  • Implement and optimize assets in Unreal Engine, including LODs, collisions
  • Create organic models such as trees and vegetation using Zbrush
  • Optimize the map to have better performance

Intermediate Modeler&Surfacer

WildBrain May 2022-Nov 2022

Go, Dog. Go!

  • Responsible of creating sets, including modeling and texturing, as well as set dressing
  • Develop reusable shaders for ongoing projects and collaborate closely with set artists

Junior Modeling&Texturing Artist

ICON Creative Studio Sep 2021-April 2022 

The Search for WondLa

  • Create realistic environments for feature quality TV shows,  specializing in modeling, sculpting, and texturing assets such as foliage, vegetation, and terrain
  • Model and texture vegetation and environment props including proxy and low/high poly models
  • Sculpt organic assets in ZBrush and retopologize in Maya
  • Create tileable texture shaders 
  • Set dressing terrain

Junior Environment Surfacing Artist

BRON Studios Mar 2021-Sep 2021

Gossamer

  • Model and surface environment props and buildings, contributing creative ideas and references for enhanced environment design
  • Populate background buildings in UE4