WORK EXPERIENCE
Environment Artist 1
SkyBox Labs Jan 2023-Sep 2024
Halo Infinite Forge
Develop AAA quality game assets in line with technical limits of the game engine
Model 3D assets with a focus on low poly counts and optimize texture maps for improved game performance
Create dynamic/play collisions, three UV Channels, magnet placement for game assets
Create polished UV sets and material setup to allow for material swap in forge
Use proper tools to create "telescoping" versions of forge assets that scale in a non-uniform method
IP
Create an open-world environment such as farmlands and islands, as well as set dressing in UE5
Collaborate with level designers and art directors to ensure assets align with artistic vision and technical requirements
Implement and optimize assets in Unreal Engine, including LODs, collisions
Create organic models such as trees and vegetation using Zbrush
Optimize the map to have better performance
Intermediate Modeler&Surfacer
WildBrain May 2022-Nov 2022
Go, Dog. Go!
Responsible of creating sets, including modeling and texturing, as well as set dressing
Develop reusable shaders for ongoing projects and collaborate closely with set artists
Junior Modeling&Texturing Artist
ICON Creative Studio Sep 2021-April 2022
The Search for WondLa
Create realistic environments for feature quality TV shows, specializing in modeling, sculpting, and texturing assets such as foliage, vegetation, and terrain
Model and texture vegetation and environment props including proxy and low/high poly models
Sculpt organic assets in ZBrush and retopologize in Maya
Create tileable texture shaders
Set dressing terrain
Junior Environment Surfacing Artist
BRON Studios Mar 2021-Sep 2021
Gossamer
Model and surface environment props and buildings, contributing creative ideas and references for enhanced environment design
Populate background buildings in UE4